Hi all,
Since we have been requested for providing more information about how to scan with a texture camera, we would like to explain how it works in this post.
Here is the Instruction, and it is based on the features with the latest FS3D, v2.6.20 :
> initialize a duo scanner with the texture camera enabled
> enable the texture camera ( Settings --> Scan --> click on "Enable Texture Camera" )
> create a calibration profile for duo scanners and add cameras to the profile. ( Settings --> Cameras ).
> open the Configure Camera Window to assign the third camera (the texture camera).
> Calibrate with the texture camera
> adjust the F-stop and exposure of the texture camera, and set it to run in the Manual mode.
> FS3D software allows users to instantly display the picture which is currently taken by the selected camera. (Settings --> cameras --> "Take Test Picture" ).
> We suggest you have "Use Custom Settings" enabled, so you can have a quick check to the quality of each picture with the selected setting.
> Also remember to make sure the texture camera cover the same view of screen of the other cameras and projector.
> perform enough len scans for getting a good calibration
> scan an object
> create a project and then a scan folder which is set to use the calibrated scanner.
> take the texture picture. ( highlight the scan folder, and click the "Texture" button, within the Camera 1 section, on the control panel.
> scan the object. ( click on the "Scan" Button )
> view the 3D textured scan
> select the textured scan, " xxxxx_textured.3d3 " and enable the " Textured " on the control panel.
